What We Build with AR
From surface-anchored games to city-scale location experiences.
Surface Detection
Place game elements on real tables, floors, and walls. Players interact with virtual objects overlaid on their actual environment.
Location-Based AR
GPS-anchored game content that appears at real-world coordinates — like Pokémon GO but built for your concept.
Cross-Platform
One codebase targeting both iOS (ARKit) and Android (ARCore) via Unity AR Foundation. Reach the full mobile audience.
Face Tracking
Apply virtual masks, filters, and effects to players' faces in real time. Great for social features and character customization.
Image Recognition
Point your camera at a physical marker — a card, a poster, a product — and trigger 3D content or interactions.
Multiplayer AR
Shared AR experiences where multiple players see and interact with the same virtual world overlaid on the real one.
Our AR Development Process
From concept to App Store — a clear pipeline with milestones you can see.
Concept & Scope
We define the AR mechanics, target hardware, and technical constraints before writing a line of code.
Prototype
A functional AR prototype in 2–4 weeks. You see the core experience on a real device before full production begins.
Production
Full game development — systems, art, UI, monetization, and optimization for mid-range Android devices.
Testing & Launch
Device testing across iOS and Android, App Store / Play Store submission, and post-launch monitoring.